Description
By (author) Rogers Yvonne; By (author) Sharp Helen; By (author) Preece, Jennifer
:
A delightful, engaging, and comprehensive overview of interaction design
Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more.
In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others.
The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within.
Readers will also find:
- Explorations of the social and emotional components of interacting with apps, digital devices and computers
- s about how to design, prototype, evaluate and construct technologies that support human-computer interaction
- Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews.
An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.
Table of contents:
What’s Inside xix
1 What Is Interaction Design? 1
1.1 Introduction 1
1.2 Good and Poor Design 3
1.3 Switching to Digital 6
1.4 What to Design 8
1.5 What Is Interaction Design? 10
1.6 People-Centered Design 14
1.7 Understanding People 16
1.8 Accessibility and Inclusiveness 17
1.9 Usability and User Experience Goals 20
Further Reading 32
Interview with Harry Brignull 34
2 The Process of Interaction Design 37
2.1 Introduction 37
2.2 What Is Involved in Interaction Design? 38
2.3 Some Practical Issues 55
Further Reading 66
3 Conceptualizing Interaction 69
3.1 Introduction 69
3.2 Conceptualizing Interaction 72
3.3 Conceptual Models 75
3.4 Interface Metaphors 79
3.5 Interaction Types 81
3.6 Paradigms, Visions, Challenges, Theories, Models, and Frameworks 89
Further Reading 96
Interview with Albrecht Schmidt 97
4 Cognitive Aspects 101
4.1 Introduction 101
4.2 What Is Cognition? 102
4.3 Cognitive Frameworks 124
Further Reading 134
5 Social Interaction 135
5.1 Introduction 135
5.2 Being Social 136
5.3 Face-to-Face Conversations 141
5.4 Remote Collaboration and Communication 147
5.5 Co-Presence 159
5.6 Social Games 165
Further Reading 169
6 Emotional Interaction 171
6.1 Introduction 171
6.2 Emotions and Behavior 172
6.3 Expressive Interfaces: Aesthetic or Annoying? 180
6.4 Affective Computing and Emotional AI 184
6.5 Persuasive Technologies and Behavioral Change 189
6.6 Anthropomorphism 192
Further Reading 196
7 Interfaces 199
7.1 Introduction 199
7.2 Interface Types 200
7.3 Natural User Interfaces and Beyond 266
7.4 Which In






Reviews
There are no reviews yet.